Dragon Eye Atlas


From Dragon Eye Atlas

Revision as of 09:53, 21 April 2020 by Tom (talk | contribs)



Many articles still need work.

Category On Map Wiki Pages
Provinces 568 104
Towns & Cities 473 32
Villages 5,733 72
Points of Interest 85 36
Rivers 1,713 6

Month Article Count
2019/09 63
2019/10 96
2019/11 144
2019/12 155
2020/01 191
2020/02 223
2020/03 237
2020/04 571

2020/04 - Hanzatia and southern Vericum

  • added more than 2,000 villages to the map in Hanzatia and Vericum
  • added 22 dwarven towns to Hanzatia, with additional roads and all, to get the first dwarven region detailed

2020/03-04 - Religions Overhaul

  • reworking the Religions of Dragon Eye into a more coherent fantasy concept.

2020/03 - More Realm Descriptions

  • started to adding details to the kingdom of Fonticia and its history.
  • started the pages on Grasalia and Biesen and added more details to several other realms.

2020/02 - Sila and Vericum

  • added villages, ruins and other details all around Sila and the Vericum area near Sumegaidau County.
  • several parts of the map system broke, working on fixing them (MapBox issues).
  • the first legendary dragon, Grauch has finally received his own page.

2020/01 - Filling in Gaps

  • a lot of small articles on individual villages, some provinces, etc. added
  • started to bring The United Provinces of Sila to life.
  • a lot of work on the Dragon Eye ruleset, which is invisible here on the wiki

2019/12 - Content Additions and Tutorial

  • a video tutorial explaining the map-making process is being published, the create your own world page links to the videos.
  • More content is being added, with descriptions of provinces, towns and villages being added as well as those later being put on the map together with fields, smaller roads and many more details.
  • Slow month due to end of the year (which is a busy time in my business) and christmas/skiing holiday.

2019/11 - UI Improvements

  • Realm, city/town and villages names on most maps are now clickable and will lead to their respective wiki pages, making the map interactive!
  • Added interactive maps to the list of realms and cultures.
  • Added list of provinces to realm pages (for those where provinces have been defined).
  • Rivers updated to Azgaar's generator v1.2 - types and names added.

2019/10 - Details Added

  • Beginning to add town detail maps. Phonas is the first fully developed town, with Sumegaidau being developed.
  • Also added flags to all the realms (except the elven ones, because elves don't use flags).
  • Added the first Points of Interest.
  • Added country roads (around Mea, Sumegaidau County and others).
  • Added the first Noble Houses and noteworthy people.
  • Reworked the overlays and many behind-the-scenes details on the wiki.
  • Changed wiki fonts and a few visuals.

2019/09 - Initial Content

Also bringing the first content into the wiki, including the races as well as the basic structure of realms, cultures, religions and other details.

2019/09 - Basic Technology

Figured out how to export map data from Azgaar's Fantasy Map Generator, wrote the code to do it and added it to the generator with a successful pull request.

Mostly figured out how to do the same with Watabou's Medieval Fantasy City Generator, but this time using his SVG export directly without changes to the upstream code.

Imported everything into QGIS and started working on it. It's still a far cry from the sheer beauty of Azgaar's Generator, but I'm getting there. Here are some screenshots from my current status:

Thanks to Mapbox, I've managed to integrate my map into the wiki and styled it more or less beautifully (I'm not an artist). For the integration, the Mediawiki extension Widgets proved the most useful, much more so than the various dedicated maps extensions, which make it so much more difficult to use your own map source.

Time Parameter

Little known is that GIS also supports temporal extents, so data can be located in time as well as space - something that can be so interesting for historic maps and "scrolling through time".