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Dragon Eye Atlas

Progress

From Dragon Eye Atlas

Revision as of 11:31, 6 October 2019 by Tom (talk | contribs)

Summary

Month Article Count
2019/09 63
2019/10 544
2019/11
2019/12
2020/01
2020/02

2019/10 - Details Added

  • Beginning to add town detail maps. Phonas is the first fully developed town, with Sumegaidau being developed.
  • Also added flags to all the realms (except the elven ones, because elves don't use flags).
  • Reworked the overlays and many behind-the-scenes details on the wiki.
  • Changed wiki fonts and a few visuals.

2019/09 - Initial Content

Also bringing the first content into the wiki, including the races as well as the basic structure of realms, cultures, religions and other details.


2019/09 - Basic Technology

Figured out how to export map data from Azgaar's Fantasy Map Generator, wrote the code to do it and added it to the generator with a successful pull request.

Mostly figured out how to do the same with Watabou's Medieval Fantasy City Generator, but this time using his SVG export directly without changes to the upstream code.

Imported everything into QGIS and started working on it. It's still a far cry from the sheer beauty of Azgaar's Generator, but I'm getting there. Here are some screenshots from my current status:

Thanks to Mapbox, I've managed to integrate my map into the wiki and styled it more or less beautifully (I'm not an artist). For the integration, the Mediawiki extension Widgets proved the most useful, much more so than the various dedicated maps extensions, which make it so much more difficult to use your own map source.

Time Parameter

Little known is that GIS also supports temporal extents, so data can be located in time as well as space - something that can be so interesting for historic maps and "scrolling through time".