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In Shwazen culture, as well as in [[Tallian]], the day and the night are split into ten hours each. The length of those hours, however, varies by season, because both day and night are always 10 hours long. So in summer, day hours are longer and night hours are shorter, and in winter the other way around. 6 o'clock day is always noon and 6 o'clock night is always midnight. It is also common to refer to the 10th hour of both day and night as the "last hour".
In Shwazen culture, as well as in [[Tallian]], the day and the night are split into ten hours each. The length of those hours, however, varies by season, because both day and night are always 10 hours long. So in summer, day hours are longer and night hours are shorter, and in winter the other way around. 6 o'clock day is always noon and 6 o'clock night is always midnight. It is also common to refer to the 10th hour of both day and night as the "last hour".


The year is split into 13 months, each month having 4 weeks of 7 days each. While there have been several attempted reforms to reduce the number of months to six and name them after the six gods of the [Faith of Nesra], the older traditions so far have prevailed, and each month is named after an animal. Unfortunately, there are small local variations in which animal names are used.
The year is split into 13 months, each month having 4 weeks of 7 days each. While there have been several attempted reforms to reduce the number of months to six and name them after the six gods of the [[Faith of Nesra]], the older traditions so far have prevailed, and each month is named after an animal. Unfortunately, there are small local variations in which animal names are used.


=== Blue Flame ===
=== Blue Flame ===

Latest revision as of 00:06, 19 December 2021

Shwazen is the culture of Schap and northern Biesen. Its two most prominent features, at least to outsiders, is its distrust of magic and its strict hierarchy and the respect expected towards the elders and betters.


Social Hierarchy

In Shwazen culture, everyone is part of a hierarchical social structure and answers to those above while being responsible for those below. The peasant answers to his lord and is responsible for his family and his servants. The lord answers to his liege and is responsible for his people. The liege answers to the king (in Biesen) or high priest (in Schap), who in turn answers to the gods.

There are similar hierarchies within villages and towns, within guilds and other organisations, within the religious orders and so on. A Shwazen person identifies himself with his position in the various social hierarchies he belongs to. If asked "who are you?", he may answer something like "citizen of Ebruck, master carpenter, vice-chair of the carpenters guild", or in another setting he might be introduced as the head of his family, or as the second-oldest son.

Social mobility is even lower in Shwazen society than it is in other parts of the world and one's position in the social hierarchy is largely fixed at birth. It is almost impossible for a peasant to die as anything but a peasant and a noble will always be nobility. This later bit is true even in Schap, where the nobility has been stripped of its legal rights and replaced by clergy as the ruling class. Ancient noble families still managed to hold on to their wealth and power, either by transitioning to clergy or through influence and schemes. Even within the lower class, mobility is low and a farmhand is unlikely to end up with his own farm anywhere in life. It is possible to advance in crafts from apprentice to master, but those pre-planned and expected progressions are just part of the system.


The hierarchies within Shwazen culture are taken very serious. The members of a guild will follow orders of the guild leader as if they were a military organisation, and the same is true for priests within a religious order or even families. The head of the household, usually the father, rules his family and does not ask his children to do something, he tells them to do it.

An important part of the hierarchy is the fact that those below require the permission of those above for many important actions. A peasant requires the permission of his lord to marry, and an apprentice the permission of his master for most career decisions. Women and children must ask the head of the household for most of their actions, and so on. In return, those above grant protection to those below. In fact, to beat up a servant of a lord is likely to get you in trouble with the lord himself, who is expected to protect his men.


All of this makes Shwazen people both efficient and sometimes inflexible. It also makes responsibilities very clear, both in a bad way (with people doing things that make no sense or are harmful because they won't be responsible, they are only following orders) and a good way (whoever gave the order is held responsible for the outcome and will rarely attempt to weasel out of his responsibility).

Names

When it comes to names, the countryside and the cities differ considerably. By old village traditions, people have one name, and its main purpose is that other people can refer to you by it. Names are unique within the village - an expecting couple will talk with friends and neighbours about the names they have in mind for the child, to ensure that there are no conflicts. In fact, in the rare occasions that someone moves to a village from elsewhere and shares a name with an existing villager, they will change their name.

When people go to the market or other, larger places, where their name is not unique anymore, they will add the name of their village. For example, when visiting the market, "Gregor" will become "Gregor from Troidel".

People generally do not think of themselves as being identical with their name. Those with special professions will consider themselves "the miller" just as much as "John". In fact, it is not uncommon for people to change names when they don't like them anymore. Among friends, they often have nicknames they use instead of their given names anyways. It is considered rude to refer to someone by their nickname if you are not their friend.

In the larger towns and in the cities, this system breaks down as there are very likely several "John" and "Gregor"s around. So people add their profession, which in cities is more clear than in the village where half the people are just peasants. But "John the smith" is unique in most towns and smaller cities. In the larger cities, they will find a more specific term for their profession and may be "Jacob the weaponsmith" and if that doesn't work, "Frank the red dress tailor" if he is famous for the red dress he sewed for the baroness five years ago. In some places, the "the" is dropped in informal contexts and "John Smith" emerges.


Law and Crime

Every man in a Shwazen community belongs to a local commune, consisting of 10-20 individuals in most cases. Most communes represent a geographic location - all the men of a hamlet, the part of the village south of the road, a district or street in a town or city and so on. The concept of law and order within Shwazen cultures is communal - if a crime happens in the area of a commune, all its members are held responsible for the crime and will jointly identify and bring the culprit to the next court of justice. If they fail to do so, each of them will pay a fine for his failure to uphold the law. This concept makes crime personal - nobody will stand by and let a crime happen under his eyes. No police force is necessary, the men of a village will bring down the law upon a criminal.

Crimes against Society

Another unusual trait of Shwazen culture is that crimes against society or the commons are treated more harshly than against individuals. This is sometimes known as "both hands" laws where it has been codified, such as in Schap and some northern provinces of Biesen. The term goes back to laws stating that a thief who stole from someone will get his hand cut off, but a thief who stole from the commons, such as the village grain store, will lose both hands.


Traditions

Waystations

An unmistakable sign that you are in a Shwazen region is the Waystation outside every town, city and larger village. Probably hailing from dwarven roots, the Shwazen people do not welcome strangers into their settlements easily, and those merely passing through or wishing to trade or on some other business quickly resolved are guided to the Waystation instead. Depending on the amount of trade and travellers coming through, this can be a small building or a small market surrounded by several buildings of all sizes. There is typically an inn there as well as a trading post. Most business with outsiders is conducted in the Waystation, and only on complicated matters, long visits or if the foreigner needs to work on something that cannot be brought outside is he asked to enter the town or city itself.


Calendar

month common name variations
1 deer snow hare, wale (at the coast)
2 fish eagle
3 bear ant
4 rabbit hare
5 frog
6 sheep goat
7 cat
8 boar pig
9 fox dog, wolf
10 horse ox
11 bat bird, crow
12 snake seal (at the coast)
13 crow chicken, coyote

In Shwazen culture, as well as in Tallian, the day and the night are split into ten hours each. The length of those hours, however, varies by season, because both day and night are always 10 hours long. So in summer, day hours are longer and night hours are shorter, and in winter the other way around. 6 o'clock day is always noon and 6 o'clock night is always midnight. It is also common to refer to the 10th hour of both day and night as the "last hour".

The year is split into 13 months, each month having 4 weeks of 7 days each. While there have been several attempted reforms to reduce the number of months to six and name them after the six gods of the Faith of Nesra, the older traditions so far have prevailed, and each month is named after an animal. Unfortunately, there are small local variations in which animal names are used.

Blue Flame

The Blue Flame is a common high alcohol drink in the northern Shwazen areas. It consists of ale covered by a layer of local spirit, carefully poured on the top so that it does not mix. The drink is ignited just prior to drinking, with the name-giving blue flame a test to ensure that the spirit is strong enough. Among younger men, it is popular to drink while the liquid is still burning. Accidents do occasionally happen if those drinking are already tipsy and manage to spill some of the burning alcohol into their beard or onto their clothes.


Clothes

Not unlike the nearby Tallian culture, both men and women wear tunics, robes and other dress-like garments. Trousers are considered to be riding and for some professions, working clothes. No Shwazen clothing is complete without some kind of head covering. For men, hats are a relatively new fashion that officials and clergy use while peasants typically wear hoods (on the head or put back to rest on the shoulders and neck, as occasion and weather require). Women prefer scarfs when not also wearing a hood. Unmaried women often wear only a headband or some ribbons and otherwise leave the hair long and open, while married women generally tie their hair in braids. Among those who can afford it, there is an entire set of different jewellery pieces to be worn in the hair, from hairpins with gems to tiaras.

Shwazen clothing also commonly consists of three layers. Simple undergarments hanging from the shoulders are worn by all layers of society. Above this, a tunic, robe or dress is worn which is the main part of the visible clothes. The third layer is an overcoat of some kind, depending on the season and weather. Indoors, it is often a light shawl covering the shoulders and upper body.

It is considered lewd for a woman to show her shoulders or cleavage in public. For men, only working people show their feet and ankles, a gentlemen or clergy member will have it well-covered. Indoors, men's robes often hang to the floor and then some, just to make sure. Stumbling over them is one of the tell-tale signs of pretenders or upstarts who are not accustomed to wearing such clothing daily.

Architecture

Most buildings in Shwazen areas are solid stone buildings, at least on the first floor and often throughout. Even peasant huts are commonly built from stone, just using much more rough masonry.

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A typical feature of almost all multi-story buildings is that the entrance is on the second floor, with stairs leading up to it. In the far north, when the snowfall is intense during the winter, this ensures that the building remains accessible without major snow clearing efforts. Fortifications of any kind, even individual towers within a larger fortification, often combine this with a small drawbridge for added security.