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Difference between revisions of "Vericum"

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== Population & Cultures ==
== Population & Cultures ==
The total population of Vericum is about [[Population::16,587,000|16.5 million]].
The empire is a multi-cultural entity, with the three main cultures roughly equivalent to the three administrative lands. The [[Crownlands]] are predominantly [[has culture::Hormlow]], the [[Northlands]] are mostly [[has culture::Salerno]] while the [[Westlands]] are partly [[has culture::Lochak]] and partly [[has culture::Tredale]].
Among the many minorities are [[has culture::Minasmere]] people at the borders to [[Oberach]], (TODO and...)




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[[Category:Realms]]
[[Category:Current Realms]]
[[Category:Current Realms]]

Revision as of 09:42, 11 September 2019

Official Name The Empire of Vericum
Capital Aenenus
Government empire
Population 6,407,000
Dominant Race human
Dominant Culture Elladan
Dominant religion {{{religion}}}Property "Has religion" (as page type) with input value "{{{religion}}}" contains invalid characters or is incomplete and therefore can cause unexpected results during a query or annotation process.
Flag Flag Vericum.png


{{#display_map:geojson=Vericum}}



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Vericum is a mainly human empire dominating central Auseka.

While it is by far the largest and most powerful realm, it is by no means a unified entity. The empire is made up of the kingdoms and smaller realms that came together or were conquered to form it, and it is politically and administratively split into three entities who share a head of state, a flag and a name - and little else.

  • The Crownlands are the central and southern parts of the empire, ruled directly by the emperor and his council.
  • The Northlands are the northernmost part of the empire, everything north of the (TODO: name?) valley.
  • The Westlands are the western part of the empire, beyond the (TODO: name?) mountains.


Population & Cultures

Economy

Due to its sheer size, Vericum has a varied and complex economy that covers almost every aspect of economic activity. The empire could be self-sufficient if it was necessary, but it has extensive trade relations with most of its neighbours, especially the dwarven kingdoms, many of whom are entirely enclosed by empire lands.

Travelling craftsmen and merchants are a common sight within the empire, in part due to tax and road toll benefits that the emporer has issued specifically in order to bring more trade to smaller villages. Many villages that do not have their own smith, cobbler, priest or healer now enjoy regular visits by such craftsmen who either travel occasionally from their regular place of commerce or are even constantly on a tour through an area. Likewise, many travelling merchants bring goods between villages and towns, usually food or raw materials in one direction and manufactured goods in the other.

The roads within Vericum are sometimes excellent and sometimes terrible. Main roads, especially, are often in good condition and parts of them are even paved with stone slabs or at least have a gravel surface, and are thus not so easily turned into mud by rain. Smaller roads, however, are sometimes little more than levelled earth and depending on season and weather can be anything between comfortable and impassable.

Many of the main roads and some of the lesser roads are patrolled by the [Road Wardens], a military police unit responsible for keeping them reasonably clear of bandits and reporting on any problems along the roads. In many villages the Road Wardens also serve as local police or judges whenever they happen to pass through, as they have a generally good reputation within the empire, especially in the south.


History

(TODO)