Fallen Empire Vault
Adventures
The Ghosts of Rome
_prep
01 - Prolog & Engagement
02 - General Notes
03 - Map of The Villa
04 - Map for Players
05 - Bandit Alertness
10 - The Backstory
11 - Summary of Clues
20 - Return to the Village
21 - Resolution
Gregorius
Inside - Central
Inside - East
Inside - North
Inside - South
Inside - West
The Bandits
The Ghost of Elara
The Runaway Girl
01 - GM Summary
10 - Prolog & Engagement
20 - The Road North
21 - St. Heinrich Convent
22 - Selmwald
23 - Lergovia
30 - Geralt & Elaine
31 - The entertainers
40 - Again ?
41 - The Forest Trail
42 - The Answer
Introduction
Forged in the Dark
Introduction to Roleplaying Games
Quick Start for Experienced Players
Some Sources
Table of Contents
What Fallen Empire is
Rules
Actions
_Actions
Action Roll - GM Advice
Action Roll - Player Advice
Action Rolls
Consequences
Fortune Rolls
Gathering Information
Player vs. Player Actions
Progress Bars
Resistance Rolls
Stress
Tension
Adventures & Campaigns
_Adventures & Campaigns
Downtime Activities
Gameflow
Planning & Engagement
The Flow of Time
The Meta-Plot
Characters
_Characters
Abilities
Advancement
Allies & Enemies
Creation
Equipment & Coins
Example Characters
Harm
Souls
Traits
Customizing the Rules
_Customizing the Rules
Grit vs. Heroism
Low vs. High Fantasy
Magic
_Magic
Casting Spells
Enchantments
Grimoire
Magic Artefacts
Magic Paths
Range, Targets, Area, Duration, etc.
Resisting Magic
Sources and Concepts
Setting
AI Texts
01a - A World in Decline
creature - pooka
creatures
Names
Religion
Notes
01 - A World in Decline
Differences to the Middle Ages
Fun Facts
Languages
Realms and Borders
Religion
Science
Technology 500 AD
Trade and Currency
_Setting
10 - Preface
Some Character Origins
Timeline
_Playtesting Notes
Fallen Empire
11 - Summary of Clues
Following
The Ghost of Elara
lets the party know that the fire was not accidental and that Elara know the person that did it. (room 6)
Spotting
Gregorius
lets them know that one more family member is still alive. (room 66)
In the
Inside - West > Torcularium
, two servants argue that they always thought the kitchen a fire risk. (this is a misleading clue)
Investigating the
Inside - East > Kitchen Area
makes it clear that the fire didn't start there.
In
Inside - West > Cubiculum 2 - Sleeping Room
they can find a tablet describing that father and son had a fight
Lucius' dressing room in
Inside - South > Cubiculum 3 - Sleeping Room
was partially emptied before the fire. It also shows Lucius brooding over something.
The illusion in
Inside - South > Triclinium - Dining Room
shows father and son being cold to each other at dinner.
The illusion in
Inside - Central > Atrium
clearly shows the father threatening him with disowning him.
Table Of Contents