This adventure is a short, one session morality tale well suited for beginning characters or a party of low to medium experience. It contains plenty of opportunities for roleplaying and some moral decisions with only a small amount of combat and magic.
The characters will be asked by a villager to bring back his runaway daughter. After a few small distractions along the road, they find the girl easily, and will have to decide between the personal wishes of a teenage girl and the father's right to rule his children.
At multiple points they can choose between aggression or stealth, diplomacy, trickery. In this way, the adventure adapts itself to the party and their style of playing.
The adventure is also mostly linear, making it easy for an inexperienced GM to run.