Fallen Empire Vault
Adventures
The Ghosts of Rome
_prep
01 - Prolog & Engagement
02 - General Notes
03 - Map of The Villa
04 - Map for Players
05 - Bandit Alertness
10 - The Backstory
11 - Summary of Clues
20 - Return to the Village
21 - Resolution
Gregorius
Inside - Central
Inside - East
Inside - North
Inside - South
Inside - West
The Bandits
The Ghost of Elara
The Runaway Girl
01 - GM Summary
10 - Prolog & Engagement
20 - The Road North
21 - St. Heinrich Convent
22 - Selmwald
23 - Lergovia
30 - Geralt & Elaine
31 - The entertainers
40 - Again ?
41 - The Forest Trail
42 - The Answer
Introduction
Forged in the Dark
Introduction to Roleplaying Games
Quick Start for Experienced Players
Some Sources
Table of Contents
What Fallen Empire is
Rules
Actions
_Actions
Action Roll - GM Advice
Action Roll - Player Advice
Action Rolls
Consequences
Fortune Rolls
Gathering Information
Player vs. Player Actions
Progress Bars
Resistance Rolls
Stress
Tension
Adventures & Campaigns
_Adventures & Campaigns
Downtime Activities
Gameflow
Planning & Engagement
The Flow of Time
The Meta-Plot
Characters
_Characters
Abilities
Advancement
Allies & Enemies
Creation
Equipment & Coins
Example Characters
Harm
Souls
Traits
Customizing the Rules
_Customizing the Rules
Grit vs. Heroism
Low vs. High Fantasy
Magic
_Magic
Casting Spells
Enchantments
Grimoire
Magic Artefacts
Magic Paths
Range, Targets, Area, Duration, etc.
Resisting Magic
Sources and Concepts
Setting
AI Texts
01a - A World in Decline
creature - pooka
creatures
Names
Religion
Notes
01 - A World in Decline
Differences to the Middle Ages
Fun Facts
Languages
Realms and Borders
Religion
Science
Technology 500 AD
Trade and Currency
_Setting
10 - Preface
Some Character Origins
Timeline
_Playtesting Notes
Fallen Empire
Table of Contents
Part One: Rules
Actions
Action Rolls
Action Roll - Player Advice
Action Roll - GM Advice
Consequences
Resistance Rolls
Fortune Rolls
Progress Bars
Stress
Tension
Gathering Information
Characters
Creation
Abilities
Traits
Equipment & Coins
Allies & Enemies
Harm
Advancement
Magic
Sources and Concepts
Casting Spells
Range, Targets, Area, Duration, etc.
Magic Paths
Resisting Magic
Enchantments
Magic Artefacts
Grimoire
Adventures & Campaigns
Gameflow
Planning & Engagement
Downtime Activities
The Meta-Plot
The Flow of Time
Part Two: Setting
Part Three: Examples of Play
Table Of Contents
Table of Contents
Part One: Rules
Part Two: Setting
Part Three: Examples of Play