Example Characters

Mercenary

Infobox

Mercenary

spend on cps
raise physical to 3 4
physical: melee combat 1
2 wound splits 4
equipment +1 1

A wandering sell-sword looking for odd jobs. He is a good fighter, but not much use for other things. With his high physical plus melee combat detail, he rolls 4 dice in combat, which makes him a formidable close-combat fighter, and he still rolls 3 dice for ranged combat and other physical activities.
Buying 2 additional wound splits allows him to take a couple hits, even more so with armour. Buying an additional equipment box (for a total of 4) allows him to gear up as needed. He could have both sword and bow, light armour and a shield, or be a frontline fighter with melee weapon, heavy armour and shield, or travel light with a weapon and light armour and still have 2 equipment for other adventuring items.

Druid

Infobox

Druid

spend on cps
raise magical to 2 4
2 magic paths 3
raise mental to 2 1
1 mana burnout 1
Trait: companion 1

The druid is a powerful magic-user with 2 starting paths and a good starting magical ability. He is accompanied by a totem animal or a forest spirit. An additional box of mana burnout increases his casting potential, and raising mental rounds the character out.
A typical druid might take magic paths of heal, summon or transform, but other paths are possible as well.

Wanderer

Infobox

Wanderer

spend on cps
physical, mental, social to 2 3x1
1 stress 1

An adventurer, jack-of-all-trades

Paladin

Infobox

Paladin

spend on cps

#TODO
(protector, physical, a bit of magic, etc.)