Tech: Difference between revisions
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== World Map == | == World Map == | ||
This Atlas is built using [https://www.semantic-mediawiki.org Semantic MediaWiki] with the [https://www.mediawiki.org/wiki/Extension:Widgets Widgets extension], getting mapping information from a [https://en.wikipedia.org/wiki/Geographic_information_system GIS] backend. The map widgets are built with [https://www.mapbox.com/ Mapbox]. | This Atlas is built using [https://www.semantic-mediawiki.org Semantic MediaWiki] with the [https://www.mediawiki.org/wiki/Extension:Widgets Widgets extension], getting mapping information from a [https://en.wikipedia.org/wiki/Geographic_information_system GIS] backend. The map widgets are built with [https://www.mapbox.com/ Mapbox]. |
Revision as of 11:11, 5 October 2019
World Map
This Atlas is built using Semantic MediaWiki with the Widgets extension, getting mapping information from a GIS backend. The map widgets are built with Mapbox.
The map is created in QGIS using Azgaar's Fantasy Map Generator as procedural generator for the large-scale. A simple script adds random details to the cells to increase the visual detail and make things less blocky at higher resolutions.
Town and City Maps
Watabou's Fantasy City Generator is used as the procedural generator for the small-scale maps, then converted to GeoJSON using a script I wrote by myself. The result is imported into QGIS and Centroids are determined in order to place building labels. A small amount of cleanup work is also necessary.
For the businesses and other details, I am using both https://www.welshpiper.com/medieval-demographics-online/ and https://www.rpglibrary.org/utils/meddemog/ as well as several random name generators.
Heraldry Generators used
There are many generators for heraldic shields, flags, etc - but not all of them follow the actual rules of heraldry. For a fantasy world, that is sometimes desired and sometimes not. Here are the generators that I have used: