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The castle of Phonas was the neutral territory and meeting place during the negotiations that led to the founding of the [[Vericum|Empire of Vericum]].
The castle of Phonas was the neutral territory and meeting place during the negotiations that led to the founding of the [[Vericum|Empire of Vericum]].
 
After it came to moderate fame as a historic location, Phonas grew into a small town, and with the announcement of the [[Imperial High Road]] project was expected to grow much more. But when the High Road was built not through Phonas but west of it, the expected trade and travellers passed it by and growth stopped, even went backwards for a while.
 
Today, Phonas is mostly a military town, dominated by its castle and the barracks of the local militia which protect the town and the province.


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|zoom=7
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{{#Widget:POI|name=Castle Phonas|lon=-7.6722610288615|lat=28.491107390937|zoom=17}}


{{TODO}}
{{TODO}}


== Businesses ==
Phonas features two inns for weary travellers. {{#Widget:POI|name=The Hippogriff|lat=28.497307034444912|lon=-7.669792858716819|zoom=17}} is a good-quality tavern and inn with a dozen rooms located near the eastern gate. {{#Widget:POI|name=Pigkeeper's Stay|lon=-7.6762592535948|lat=28.493260221379|zoom=17}} is a cheap tavern outside the town gates, frequented by the low-income population of the west-end and the occasional traveller who arrived after sunset. It doesn't have rooms, but patrons can stay in the common room and sleep on the benches or tables for a copper.


== Businesses ==
Both the {{#Widget:POI|name=Weaponsmith|lon=-7.670531483447909|lat=28.493571199865606|zoom=17}} and the {{{#Widget:POI|name=Armourer|lon=-7.6698698579193|lat=28.493999565381|zoom=17}} mostly work for the local militia, but sometimes accepting outside orders as well.
* {{#Widget:POI|name=The Hippogriff|lat=28.497307034444912|lon=-7.669792858716819|zoom=18}}, a good-quality tavern and inn with a dozen rooms.
 
* {{#Widget:POI|name=Weaponsmith|lon=-7.670531483447909|lat=28.493571199865606|zoom=18}}, mostly working for the local militia, but sometimes accepting outside orders as well.
The {{#Widget:POI|name=Guild Hall|lon=-7.67241174863055|lat=28.494688727379852|zoom=17}} is obviously much too large for such a small town, and is mostly empty, a silent ruin and reminder of the expected growth of the town that never occurred.
 
The {{#Widget:POI|name=Temple|lon=-7.6720039161132|lat=28.493871818072|zoom=17}} has seen better days, but is being properly tended for again these years after decades of neglect, and repairs are being made constantly, bringing it back to its former glory slowly.
 
 
Other businesses:
 
 
* {{#Widget:POI|name=Jeweller|lon=-7.6710886963101|lat=28.495458189065|zoom=17}}
 
* {{#Widget:POI|name=Tailor|lon=-7.6740461820066|lat=28.495326224102|zoom=17}}
 
* {{#Widget:POI|name=General Store|lon=-7.6732057497939|lat=28.496622471848|zoom=17}}
 
* {{#Widget:POI|name=Barber|lon=-7.672008423034|lat=28.49652518488|zoom=17}}
* {{#Widget:POI|name=Barber|lon=-7.6742687395287|lat=28.495357034225|zoom=17}}
* {{#Widget:POI|name=Barber|lon=-7.6745370575081|lat=28.490304746855|zoom=17}}
 
* {{#Widget:POI|name=Advocat|lon=-7.67542455|lat=28.49450215|zoom=17}}
 
* {{#Widget:POI|name=Shoemaker|lon=-7.6750299884003|lat=28.496097481563|zoom=17}}
* {{#Widget:POI|name=Shoemaker|lon=-7.6742491|lat=28.4924852|zoom=17}}
* {{#Widget:POI|name=Shoemaker|lon=-7.6657701433637|lat=28.497776353749|zoom=17}}
* {{#Widget:POI|name=Bootmaker|lon=-7.6690877229629|lat=28.495438072385|zoom=17}}
* {{#Widget:POI|name=Cobbler|lon=-7.6751867947048|lat=28.491927884414|zoom=17}}
* {{#Widget:POI|name=Cobbler|lon=-7.6710621580826|lat=28.496168187546|zoom=17}}
 
* {{#Widget:POI|name=Hatmaker|lon=-7.6741420269077|lat=28.492264379478|zoom=17}}
* {{#Widget:POI|name=Blacksmith|lon=-7.6677127091236|lat=28.497692704102|zoom=17}}
* {{#Widget:POI|name=Roofer|lon=-7.6683976932837|lat=28.498137334481|zoom=17}}
* {{#Widget:POI|name=Carpenter|lon=-7.6680300592954|lat=28.498684485472|zoom=17}}
* {{#Widget:POI|name=Tanner|lon=-7.671402782754|lat=28.499752476348|zoom=17}}
* {{#Widget:POI|name=Ropemaker|lon=-7.6719042047629|lat=28.499593983317|zoom=17}}
 
* {{#Widget:POI|name=Butcher|lon=-7.6759447|lat=28.4920006|zoom=17}}
* {{#Widget:POI|name=Butcher|lon=-7.6703424175756|lat=28.497687808686|zoom=17}}
 
* {{#Widget:POI|name=Mason|lon=-7.6669679737169|lat=28.499498586419|zoom=17}}
* {{#Widget:POI|name=Mason|lon=-7.6668530141088|lat=28.499004074338|zoom=17}}
* {{#Widget:POI|name=Mason|lon=-7.6674497925331|lat=28.499254555559|zoom=17}}
 
* {{#Widget:POI|name=Cooper|lon=-7.6676949729793|lat=28.499033601367|zoom=17}}
* {{#Widget:POI|name=Cooper|lon=-7.6673312589692|lat=28.498640577339|zoom=17}}

Revision as of 05:53, 3 October 2019

Type {{{type}}}
Elevation 328 m
Population 890
Dominant Race human
Dominant Culture Elladan
Dominant Religion Faith of Ikoyo
Realm Vericum
Province Acebdenia

[[Category:{{{type}}}]]


Phonas is a small town just off the Imperial High Road. It is surrounded by forested hills and lies about 70 km from Lake Erisai. It is the capital of the Acebdenia Territory.

The castle of Phonas was the neutral territory and meeting place during the negotiations that led to the founding of the Empire of Vericum.

After it came to moderate fame as a historic location, Phonas grew into a small town, and with the announcement of the Imperial High Road project was expected to grow much more. But when the High Road was built not through Phonas but west of it, the expected trade and travellers passed it by and growth stopped, even went backwards for a while.

Today, Phonas is mostly a military town, dominated by its castle and the barracks of the local militia which protect the town and the province.

Error in widget Mapbox: Unable to load template 'wiki:Mapbox'

Castle Phonas


This page is still incomplete and missing content or details that are planned, but have not been added yet.


Businesses

Phonas features two inns for weary travellers. The Hippogriff is a good-quality tavern and inn with a dozen rooms located near the eastern gate. Pigkeeper's Stay is a cheap tavern outside the town gates, frequented by the low-income population of the west-end and the occasional traveller who arrived after sunset. It doesn't have rooms, but patrons can stay in the common room and sleep on the benches or tables for a copper.

Both the Weaponsmith and the { Armourer mostly work for the local militia, but sometimes accepting outside orders as well.

The Guild Hall is obviously much too large for such a small town, and is mostly empty, a silent ruin and reminder of the expected growth of the town that never occurred.

The Temple has seen better days, but is being properly tended for again these years after decades of neglect, and repairs are being made constantly, bringing it back to its former glory slowly.


Other businesses:


  • Jeweller
  • Tailor
  • General Store
  • Barber
  • Barber
  • Barber
  • Advocat
  • Shoemaker
  • Shoemaker
  • Shoemaker
  • Bootmaker
  • Cobbler
  • Cobbler
  • Hatmaker
  • Blacksmith
  • Roofer
  • Carpenter
  • Tanner
  • Ropemaker
  • Butcher
  • Butcher
  • Mason
  • Mason
  • Mason
  • Cooper
  • Cooper