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Abandoned Games

As anyone who has done any development, be it of artwork, writing, software, games or other things, knows - you leave a mountain of abandoned projects for every successful one.

This is my pile of projects that never quite made it, with a short peak at their story. Preserved for context, history and interest.

Each of those games taught me something. Often the most important lesson of them all: What doesn’t work. Because to paraphrase Sherlock Holmes: Once you’ve eliminated everything that sucks, what is left, however weird it may seem, is the idea that works.

Beyond
An ambitous project that was too much for my capabilities at that time.
Black Forest (old)
20 families struggle to survive. Can you be the last one standing?
Dragon Eye: Legacy
An adventure game about inheritance and duty
Legends
A forum game of competitive storytelling
Office Politics
As an intern at ACME Inc. you get all the lowly jobs.
Shopkeeper
A prototype economy game that was never published.
Villages
Build a village on limited space, using synergy to maximise your score.