The spiritual successor to BattleMaster, started when that game was at its height of popularity.
In Might & Fealty, I wanted to do all the things right that in hindsight I should’ve done differently in BattleMaster. Like having a world large enough for lots of players, complex hierarchies that players could modify to fit their needs, more options for diplomacy, a city-building aspect to improve regions under your control and a better travel system.
Unfortunately, this type of games had already peaked and people were moving towards mobile games for their “play half an hour here and there” needs.
Might & Fealty was crowd-funded for artwork and other things I needed to pay for, and was fully developed, but never took off as much as I had hoped. Still, it has a fan following to this day and still exists. Like BattleMaster before it, I’ve handed it over to the community. You can find it at mightandfealty.com.