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  • ...magic, as are the [[Njorun]] mountain range, covering large parts of the dwarven realm [[Ebronland]]. ...ection spells are popular. The high nobility, the lords of provinces and upwards, almost always possess a magic sword or shield or item of armour. At this
    8 KB (1,450 words) - 10:12, 5 May 2023
  • Today, the north-east edge of [[Fonticia]], border province, war-torn and home to the capital, [[Fontico]], making it one of the most heavil ...gion in secrecy. Pestia is also the edge between the [[Tallian]] culture towards the south and the [[Shwazen]] culture in the north. Tallian dominates in
    2 KB (363 words) - 12:30, 23 August 2020
  • The Road Wardens are a military police unit in the [[part of realm::Vericum|Empire of Ve ...tion or arrest any traveller who is not a noble. Even for nobility, a Road Warden has the right to inquire about his origin and destination of travel and
    2 KB (421 words) - 11:06, 19 October 2021
  • ...unique feature about elven culture - all of them, because like humans and dwarves, elves too are not the same everywhere in Auseka - is that they do not h ...f leads any particular endeavour, and lead only that. The commander of the war party may sit in a low position on the town council, while the major may be
    11 KB (1,961 words) - 22:34, 28 November 2022
  • ...s for him, unless he willingly uses it on someone else. Like everything in war, of course, that law is not always obeyed. ...e chest is as if not more efficient than a harmful spell. When it comes to warfare, magic brings not necessarily more damage, but one important game-chang
    12 KB (2,081 words) - 07:27, 2 August 2022
  • ...ch is why they occasionally do good upon mortals. They have won a heavenly war against The Ten, and thus re-written history to make themselves appear as t
    4 KB (727 words) - 10:16, 5 April 2020
  • ...hat intelligent creatures almost extinct in [[Auseka]] thanks to the [[Orc Wars]]. However, pockets of them remain both underground and in especially impe | name = Orc Warrior
    4 KB (680 words) - 09:41, 3 August 2020
  • ...lie Ragazzi hatte fünf Kinder die alle sehr begabte Künstler und Akrobaten waren. Nahe der Stadt Machogwa nahm die Sippe sie ihr Winterquatier und bezahlt
    4 KB (628 words) - 09:26, 18 January 2022
  • ...hes through all climate zones that Auseka has to offer, it borders elven, dwarven and human realms, including the huge [[Vericum]] and the magic realm of ...tribe that governs that province. If, through births, migration, famine or war these factors change, so does the allegiance of the place. In fact, many se
    5 KB (818 words) - 09:45, 27 March 2023
  • ...d by mages who use human sacrifices to fuel powerful spells and engines of war. [[Hampy]] meanwhile is a friendly, Caribbean-style coastal nation, except Now if your taste is more towards non-humans, you can find that, too.
    5 KB (934 words) - 00:36, 7 December 2023
  • ...proving the other faith as a disfigured, wrong version, in volume easily dwarfing the actual amount of holy texts on both sides. * [[Batall]], god of battle and war and his concubine [[Barila]], goddess of fortune and truth
    6 KB (988 words) - 08:45, 5 April 2020
  • ...times, other challengers are authorized as well, resulting in a short-term war among mages over ownership of the artifact in question. While there is some ...fully capable for a Grandmaster rank, but more interested in politics and warfare.
    6 KB (1,010 words) - 08:04, 17 January 2022
  • The Republic of Grasalia emerged out of a civil war in the year 242 BV as the successor to the [[Kingdom of Bawang]] that had f ...s the case, and especially [[Njombia]] and Grasalia have a long history of warfare, as did [[Durcoria]] and [[Kinmaa]], the two pre-Vericum realms that jo
    6 KB (1,005 words) - 07:38, 29 June 2020
  • ...proving the other faith as a disfigured, wrong version, in volume easily dwarfing the actual amount of holy texts on both sides. The Faith of Nesra believes those surviving the [[Gods Wars]] are a [[principle::mixed]] group of both good and evil gods.
    7 KB (1,193 words) - 11:50, 25 May 2021
  • ...foreigners, building a garrison on it to control trade and ship traffic towards the south. During the next 40 years, only three parties are rumoured to h ...than three kilometres inland, claiming that they had teleported straight upwards. A small number of stalls and shops selling supplies sprung up in those y
    7 KB (1,122 words) - 10:34, 19 July 2020
  • ...andfathered in by exception clauses at the founding, but there are no new dwarf nobles. Non-humans can hold offices or join the military only with permiss ...ven symbols carved into the door post are commonly used, even though many dwarves believe them simply to be a tradition
    7 KB (1,210 words) - 13:58, 1 August 2020
  • ...ts, fires are lit. Commonly, wood fires. Fireplaces provide both light and warmth. Candles are too expensive to be just burning all the time, but are fair ...control fire, and often do. Not to mention that arson is a popular tool of war.
    17 KB (2,991 words) - 11:30, 3 May 2023

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