Grasalia: Difference between revisions
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Revision as of 06:55, 3 April 2020
Official Name | Republic of Grasalia |
Capital | Adved |
Government | Republic |
Population | 2,613,000 |
Dominant Race | human |
Dominant Culture | Luari |
Dominant religion | Faith of Nesra |
Flag |
The Republic of Grasalia emerged out of a civil war in the year 242 BV as the successor to the Kingdom of Bawang that had fallen apart.
It is a cold northern realm, with average temperatures around 3°C in most parts of the country, so while summers are mild with long days, winters are cold and have equally long nights. In the forests, conifers are more common than deciduous trees, especially at the higher altitudes of central and south-east Grasalia.
The realm is also home to the Luari culture which has its home here and extends just a little beyond its borders, especially into the northern Vericum provinces that used to be part of the Kingdom of Bawang, then early Grasalia, but joined the Empire upon or shortly after its founding.
Grasalia borders two elven realms - Oujda in the west and Afarwaha in the east, one dwarven realm - Ebronland, and two human realms - Vericum and Njombia. Relations with all of them are peaceful today, though the peace with Oujda is an uneasy one. This was not always the case, and especially Njombia and Grasalia have a long history of warfare, as did Durcoria and Kinmaa, the two pre-Vericum realms that joined the Empire. With the more recent Vericum, however, Grasalia has had peace for over half a century now.
Politically, Grasalia is a republic. Each of its 37 major provinces sends one or more senators into the senate in the capital, Adved. Eight small provinces send one senator each, fifteen provinces send two senators, six provinces three senators and the eight large provinces each send four senators. One senator also represents all of the smallest provinces which have no individual seats, those like Gringia or Haflorland with its few scattered villages. This senate of 89 representatives fills all roles of government. It discusses and passes laws, controls the military and trade guilds - which in Grasalia are not independent entities - and oversees the tax collection and treasury.
Senators are elected for life or until they are withdrawn by a vote of no confidence. New senators are elected locally whenever a replacement is needed, so there are no regular or realm-wide elections. The senators are chosen by an assembly of village chiefs, trade guild elders and other leaders. In the larger provinces, each region holds its own assembly for one senator. So Breidland, for example, with its four senators holds four assemblies - one in Lengenno, one in the northern parts and one each in the south-east and south-west.
Population
The vast majority of people in Grasalia have light skin and brown or blonde hair. Muscular bodies are the norm, with the Luari favoritism towards strength infusing even those whose professions require little physical excercise to complement it with sports.
The sometimes harsh climate does take its toll - mortality is higher in Grasalia than in many other realms, and life expectancy lower.
Villages tend to be smaller in Grasalia than in more southern realms, a consequence of the less fertile land. They also are more distant from each other, as the forests inbetween are needed as hunting grounds.
Grasalia is the only human realm where men and women are equals by law.
Economy
This page is still incomplete and missing content or details that are planned, but have not been added yet.
History
This page is still incomplete and missing content or details that are planned, but have not been added yet.
Provinces
Capital | Population | Area | Ruled by | |
---|---|---|---|---|
Stasvolve Land | Stasvolve | 139,000 | 15,920 |